The lesson of MythForce, if Beamdog’s zany roguelite has one, is that parody is easy; homage is hard. It’s simple enough to snicker at the 12-frames-per-second animation of the 1980s, and the cynical ...
There are many approaches an artist can take when painting concept art for the video game industry, but because it’s artwork that will be used to create a commercial product there are certain aspects ...