Prolific Studio delivers high-impact animated explainer videos that simplify complex products and help brands engage, ...
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How Rayman 2 "offered 2D gameplay situations in a 3D environment" to deliver the best of both worlds
When he decided to present his Rayman video game project to Ubisoft, he brought a 150-page file describing the whole game and ...
Disney's live-action Snow White remake was by all accounts a disaster, thanks in part to weak characters, bad CGI, and having ...
Several animated features of 2025 tackled very thorny issues of inclusion and identity. “Zootopia 2,” “Elio,” “Little Amélie ...
Max was even younger – aged 10 – when he made the record attempt over four hours at Penarth Library Makerspace in May under ...
Clair Obscur fans have been enamored with the game since its launch, and that adoration takes many forms, including wonderful ...
From stop motion monsters to flying beds, these '70s-era fantasy films still have the power to dazzle audiences with their ...
An interview with director Marta Reis Andrade exploring BAP Studio’s hybrid documentary style, family voices, memory, and ...
Belfast studio founder Michelle Connolly explains why creative jobs remain secure despite artificial intelligence advances AI can generate images but it cannot understand a client’s brand or make ...
Coatsink's narrative director Jon Davies explains why immersive technology demands a different approach to in-game narrative ...
Educational Voice explores the trends driving animated learning content across schools, corporate training, and healthcare Research consistently shows that learners retain significantly more ...
The core problem of the beat-'em-up genre in 2025 is content. They're games designed to be beatable in two or three hours.
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