Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving ...
A team of researchers at the Japan Advanced Institute of Science and Technology (JAIST) has now formulated gamification guidelines that can transform classroom quizzes into highly engaging and ...
Edutainment, or forms of entertainment that also educate users in some way, has become a popular teaching tool for educators and businesses due to its ability to make learning enjoyable and ...
After months of preparation, Brown offered its first gamified course in spring 2017 — ENGL 0511C: “Fantastic Places, Unhuman Humans.” The course’s narrative follows a girl named Leila, who comes from ...
A free-for-all lecture was presented online via Google Meet. Samrat Bisai, professor at Ramakrishna Mission Brahmananda ...
The rapid pace of technological advancement has revolutionized nearly every aspect of human life, and education is no ...
"Games are more than just tools to pass the time and have fun with your friends. We can find elements of gaming now in other areas of entertainment, digital marketing, the workplace, and lifestyle.
Though EdTech is still in its infancy, it’s growing continuously and has the potential for even more growth. Before, EdTech companies’ products were incredibly basic due to a lack of demand and rather ...